Browsing: updates

“We can’t wait for you to experience it!”.

You might recall how the Sonic Mania developer Headcannon had some involvement in Sonic Origins. Now, following the announcement of Sonic Origins Plus, the “indie game and utilities” developer has confirmed it’s “once again” cooperated with Sega to this time update the project.

In a lengthy series of tweets, it explained how it helped put Amy in the spotlight, helped out with Knuckles in Sonic CD and was able to supply “a few additional updates and enhancements” to help make this collection the “best it can be”. Here’s this announcement in full:

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Hitting ver. 4.15.

Whatever your thoughts on No Man’s Sky’s journey so far, you have to respect the amount of effort that Hello Games puts into ever improving the game with constant updates. One such patch has now been announced and this one is all about getting rid of some pesky bugs that cropped up in the recent ‘Fractal’ update.

The ver. 4.15 update is now live on Steam and will be heading to all other consoles soon, according to Hello Games. While some of the issues tackled this time around are unique to consoles other than the Switch (because they exist, apparently), there are plenty of fixes that will be coming Nintendo’s way.

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Season 3 has arrived!

One Pokémon-like monster catching game that has actually done quite well for itself is Temtem. Since its arrival on the Nintendo Switch last September, the game has received a number of updates.

This latest one (Version 1.3) is perhaps the most exciting update yet – adding new modes, areas, seasons, events and more:

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Have at you!

Few games have enjoyed post-launch support as robust and high-quality as Dead Cells has received for the past six(!) years. Motion Twin has produced wave after wave of updates, some free and some paid, which have packed the already awesome base game with a dizzying amount of new biomes, weapons, cosmetics, and more. And all of it feels like it’s been leading up to the new Return to Castlevania DLC. Though this new update from partner developer Evil Empire — a studio made up of “ex-Motion Twin team members and new recruits” — technically only adds a few hours of additional content to the base Dead Cells experience, every inch of it is clearly crafted with love and care for Konami’s spooky, vampire-slaying franchise.

You can interact with the new content right off the bat by simply talking to Richter Belmont in the Prisoner’s Quarters, and following the stairs to a new door that will take you to the outskirts of Dracula’s castle. Obviously, the goal here is to ascend the castle and defeat the freshly resurrected King of the Night himself, aided by allies like Maria Renard and Alucard. Still, Dracula has brought some friends, too, and you’ll have to battle through the likes of Medusa and Death itself to get your shot at taking on the ageless villain.

Read the full article on nintendolife.com