Browsing: art

New stages, bosses, power-ups and soundtrack.

D-Pad Studios might be best known for its story-based platformer Owlboy, but it is worth remembering that the developers were in fact behind another game prior to this, Savant – Ascent, and, neatly, that game is about to turn ten years old.

So what exactly does turning ten mean for this gorgeous shoot-em-up platformer? Well, a tenth-anniversary remastered edition is on its way and it’s bringing with it a boatload of new content.

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*spooking intensifies*.

It’s remarkable how easy it can be to see the effects of developers’ genuine passion when playing a video game. In Kraino Origins—the product of one man, Angel Dorantes—you can just feel how much appreciation the dev has for classic retro platformers. Better yet, it turns out that he clearly understands what made the classics so great; Kraino Origins is a good time.

You take the role of the titular skeleton and are tasked with going through eight levels of spooky, scary action. Gameplay takes the shape of a typical retro action platformer, and Kraino is clearly inspired by many of the classics. There’s a little bit of Mega Man in here, a little more Castlevania, some Super Mario Bros. 3, but Kraino doesn’t feel overly derivative of such titles, largely because of its excellent level design. Each level is thematically distinct and introduces a few unique level gimmicks, such as conveyor belts or floating leaves, which are slowly built up into harder challenges over the course of the stage.

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Tributes flood the socials.

Unless you’ve been living off the gaming grid for the past few days/weeks /months, you’ll no doubt already know that the 3DS and Wii U eShops are now closed for new business. You can still currently redownload any previous purchases from the online stores, but the window has closed on your last legal opportunity to get hold of many eShop exclusives on those consoles, and fans have been taking to social media to pay tribute to the shuttered stores.

Much of the colourful artwork features the little orange eShop bag from the 3DS eShop who would peep around the back of the game icon before those little coloured data cubes dropping and filling the icon with delicious orange… er, game data juice? Nothing so drab as a progress bar for Nintendo!

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Dead good.

In 2019, Magic Design Studios—a new team comprised of many ex-Ubisoft staff—put out the Rayman-esque Unruly Heroes, which we thought was a great platformer with some amazing visuals. For the next few years, the team went quiet while working on its next game, revealed in late 2021 as Have A Nice Death, a tough action roguelite about the grim reaper. Since then, it’s been gradually baking in early access on Steam and now that it finally reached 1.0 status, it’s received a console-exclusive release on Switch. We’re happy to report that the developer has succeeded with its sophomore outing; Have a Nice Death is an enjoyable and addictive experience that roguelite fans should take note of.

It places you in the role of Death himself, who has grown tired of the hard graft involved in harvesting souls for millennia. To take the weight off his shoulders, he decides to start a corporation to hire various ghouls and ghosts to do the work for him while he can distantly manage affairs from a comfy executive office. For years, Death enjoys putting his feet up and letting the Kafkaesque organization do its thing while he just rubber stamps the paperwork that comes across his desk, but matters begin to get out of hand when the admin rises to ridiculous levels. It turns out that Death delegated too many tasks; all the beings he appointed to oversee transitions to the afterlife have gotten much too trigger-happy and have been going way over quota. Death thus picks up his old scythe and begins a little corporate restructuring, setting out on a journey through every floor of every department to aggressively lay off his misbehaving staff.

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Producer Ryo Ishida reveals.

Last year’s Klonoa Phantasy Reverie Series — a remastered compilation of two classic PlayStation and PS2 platformers — was actually developed for Switch first, producer Ryo Ishida has revealed.

In an interview in the newest issue of Lost In Cult (via Nintendo Everything), Ishida shares some brief insight into the development of the game, and that they were actually finished with the Switch version of it before it was even announced at the February 2022 Nintendo Direct.

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The party starts 25th April.

The Pokémon series is about to hit another big milestone this April in Japan. The Pokémon Center is about to celebrate its 25th anniversary and has opened a brand new website to prepare us (thanks, NintendoSoup!)

The 25th-anniversary website is a hub for all things Pokémon Center birthday-related and will have details on events, merchandise, and more taking place in Pokémon Center stores across the country. There’s a sweet little “thank you” message on the front page of the website, which you can read here (via Google Translate):

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