bear-dog and Will the bird. Before long you'll be palling around with a garbage connoisseur raccoon, an alligator swamp-witch, the local Rat Mafia, and a hell-raising possum who takes compliments like personal insults. You'll also get to chat with humans, but most of them only hear unintelligible bear noises from Hank. Thankfully Sabine, the local park ranger, knows how to speak Ursine.
While I wish there was more interaction with Hank's pals early on, the dialogue almost always hits the mark. Hank's a good sort, well-meaning and gently self-deprecating. Many of the folks you'll meet will be sassy at first before softening and meeting Hank's pace, but there's still plenty of gags and goofs sprinkled in there.
The only character I have an issue with is fully intended to be abrasive: Fin, an inflatable shark mascot through which the nefarious Pawn Voyage corporation (almost certainly riffing on the increasingly notorious Airbnb) assigns you new construction missions, in-between which Fin belittles Hank's lack of capitalist grindset.
I'm a little over 10 hours into Bear and Breakfast so far, which friends have told me is around a third of the way into the game. Most of my time playing has involved gathering, expanding into new properties and building rooms, with only hints at a larger, more involved story being dropped. I'm curious to see how dramatic Hank's adventure in the hospitality business becomes, but whether I see the end hinges on just how much more it'll let me automate over the remaining 20 or so hours.